Clicker
Clicker sends attack clicks automatically while you hold the left button, and lets you pick a rhythm that matches your real play style. It pairs with Block Hit out of the box, so block-hits fire between clicks without any extra setup.
Clicking pattern
The pattern defines how the generated clicks mimic a real player’s hand:
Regular
Clicks at a steady rate with subtle human-like variance, like a relaxed finger tapping the button.
Jitter
Simulates a shaking wrist: clicks stay at your set CPS, but each one lands a few milliseconds early or late, with an occasional longer hiccup — the rhythm of a hand that can’t hold still.
Butterfly
Alternates between a fast and a slower phase, like two fingers sharing one button — each finger clicks on its own schedule. With a high-momentum mouse, a single press can rebound into a double click: the button fires a second click right after the first, like the switch bouncing once on release.
Drag
Rubs the button at a very high speed for a while, then lifts the finger for a moment and drags again — the classic two-step drag rhythm.
CPS
The CPS range you want to target (1-20, in 0.5 steps). Setting the min and max to the same value fixes the CPS; keeping a range makes it vary randomly between hits. Butterfly and Drag add their own speed on top of this value, while Jitter stays on it.
Doubling success rate
Visible only when Butterfly is selected. How often a press rebounds into a double click — low values feel like a mouse that only doubles sometimes, high values like one that almost always does. The latter is easy to spot on strict servers.
Drag duration (ms)
Visible only when Drag is selected. How long the finger keeps rubbing the button in one drag session.
Release duration (ms)
Visible only when Drag is selected. How long the finger lifts off the button between drag sessions.
Limits
- Weapon only: only click while holding a sword, axe or tool.
- Allow break blocks: keep normal block breaking working while holding the button, instead of always attacking entities.